RULES OF ROCBALL
Rocball is a game derivative of volleyball with its roots of play founded the in the Meso-American sport of Tlachtli. The actual game of Tlachtli involved passing a ball from side to side over a low wall without it touching the ground. If the ball fell to the ground, a team would win a point and vice versa. If you struck the ball with an incorrect part of the body, you could lose points for your team.
However, the real purpose of the game was to get the ball through the hoop on a wall above either side of the court. The team that did this won, irrespective of the current score of the game. As a game, Tlachtli has often been described as a combination between volleyball and soccer.
After the creation of volleyball in 1895 and prior to 1980, athletes who played this kind of team net sport played under two different general restrictions. In volleyball, players were not allowed to hit the ball with any part of the body below the waist. In the Asian sport of sepak takrau players were not allowed to use their arms or hands to touch or hit a ball.
Dimensions of the field for various groups are as follows :-
1. Under 8 age (Small) : Net should be lowered to 6 feet high
2. Under 12 age (Cadet Group) : Net should be lowered to 6 feet 8 inches high
3. Under 15 age (Sub Junior Group) : Net should be lowered to 7 feet 4 inches high
4. Under 18 age (Junior Group) : Net should be lowered to 7 feet 8 inches high
5. Men / Women (Open Group) : According to diagram
In the Micronesian sport of Rocball, players are allowed to hit the ball with any part of the body as long as a player doesn’t carry or hold the ball. And, as in Tlachtli, there is a situation in which a team can lose a point and both sports have scoring areas other than the court floor: The sport of Tlachtli had vertical loops 8 or 10 feet high on a wall above either side of the court, and Rocball has vertical areas for scoring with six by twelve foot goals located ten feet behind each court.
Fundamentals : A quarter/set game of Rocball with 25 points a set, takes a little less or a little more than one hour to complete.
In Rocball, when a player serves a ball over the net, the receiving team, the defensive team, has two hits to return a served ball. When a served ball is successfully returned over the net, the offensive team has the first five hit play on the ball, and each team is allowed up to five hits to score point's.
Variation : After two hits off a served ball, subsequent plays are five hits for the offensive team and three hits for the defensive team until point/s is scored. This system of play gives the serving/offensive team more of the benefits of the side-out system of play, where the team with the serve had scoring advantage and the receiving team worked against the score for the advantages of the serve.
1. It makes a difference : When a team is allowed five hits, it has more than just a couple of advantages over their opponents with the traditional three hit play: a. It allows a team to recover from a missed played ball after the third hit. b. It allows a team more opportunity to set up for a multiple point, backcourt score. c. It allows a team more flexibility to move the ball from one side of the court to the other. d. It allows a team more choices of when to spike off a set ball. e. It allows more different types of strategic plays. f. It allows a team to break the predictable bump, set, spike routine. g. It defines the difference between which team is playing offense and defense. h. It forces the three hit, defensive team to adjust more as a reactionary force. i. It creates longer volley and rally plays.
j. It breaks up the mind-set and monotony of the three hit count for players and spectators.
2. The team with service is the offensive team and points scored by a team with the serve are defined as volley points : Volley = discharge and attack
3. The team receiving the serve is the defensive team and points scored by the defensive team are defined as rally points : Rally = mobilize and recover.
4. By identifying a team’s points as either volley or rally points, the game incorporates different perspectives and fosters more diverse innovative relationships between the sport, its players, and teams.
Goals : To develop a comprehensive team net sport that has a reasonably predictable game time of competitive activity.
1. Improve the Physical Elements :
A. redefine the significance of the ten foot line.
B. redesign backcourt lines of play
C. include vertical areas for scoring points
2. Improve the Competitive Elements :
A. implements unrestricted methods of hitting and kicking
B. allows backcourt players attacking the net.
C. increase number of hits
3. Improve the Intellectual Elements :
A. Restructure the scoring system so that teams can win a game by total points scored.
B. Restructure the scoring system to include multiple, optional, and penalty point scoring.
C. Restructure the sport for backcourt scoring.
Purpose and Feature of Rocball
1. To provide a wider variety of physical and intellectual challenges in a team net sport that will offer its athletes more frequent and different opportunities to distinguish themselves as a team.
2. To create more diversity in a team net sport’s competitive causes of action and reaction so that individuals, either by spontaneity or proficiency, would be able to better distinguish themselves through their athletic skills.
3. To be able to offer team net sport enthusiast and spectators in general, new stimuli in a familiar sport with consuming and vicarious experiences.
Game Features : Rocball’s offensive and defensive, multiple points scoring system is played under a quarter/set rules of play. The quarter/set system is a combination of the clock system in which teams win a game by total points scored within a specific amount of playing time, and the set system where the winner of a game is based on the amount of time it takes to win a certain number of sets.
In a sport where a game is divided by quarters of play and organized by the clock, the points a team scores, is measured against the expiration time of each quarter and the game. The team that scores the most points within the limits and definitions of playing time will win a game. The differences between team scores at any one point of a clocked game, is a measure of a team’s success. What this does is, it creates an atmosphere of sustained anxiety and anticipation from the time the game begins until it’s finished.
However, there are disadvantages to the clocked game that need to be avoided. Sports organized under this system of play, have one common weak trait, the lopsided score. A game, for all practical purposes, can be finished in three quarters of play or less. In a clocked sport, if by the end of the third quarter, the difference between team scores is so much that there is no sensible or sensational competitive action or series of competitive actions that will alter or change its unavoidable conclusion, the game implodes and becomes an anticlimactic experience.
In a sport where a game is organized by sets, a team’s playing time is measured against how long it takes to win a certain number of sets, within a predetermined number of sets of play, in order to win a game. But, in sports where sets determine the winners or losers, a team can outscore its opponent in total points and still lose the game.
In Rocball’s quarter/set system of play, the points a team scored in each of the four sets of the game is totaled at the end of the fourth set of play. So, there are the set scores that change at the end of each play until a team has scored enough points to win a set, and a game score that changes at the end of each set.
In Rocball’s quarter/set system of play, a team cannot win a game in a losing set and a team cannot win a game if it won the fourth set with less game points scored than their opponents. In a Rocball game, a team must outscore its opponents in total points scored after four sets of play, and win the fourth set in order to “Juice-Out” win a game. Rocball games have the same definitive nature of clocked games in that it has a scheduled start and a predictable finish.
Rocball has a set system by which a team’s score ends a set. A team’s set scores determine a team’s game points and is a measure of a team’s success, and the fourth and final set of play is designed for a team to foreclose on its opponent’s competitive expectations.
Overtime Features : When a team fails to “Juice-Out” in four sets, the team that scored the most game points in four sets but lost the fourth set needs to win one overtime set to win the game. The team that won the fourth set but scored the least amount of game points needs to win two overtime sets to win the game.
“Tlachtli”…When a Rocball game is forced into overtime, the overtime sets are ten points or a goal, whichever is scored first. And, the game is won by the team that wins in overtime set/s irrespective of the game points scored in the regulation quarter/set system of play. In the regulation quarter/set system, a goal is worth three points, but in an overtime set, a player who scores a goal wins the set for his/her team irrespective of either team’s set scores. When a goal isn’t scored, the rules for winning a set are the same as in the quarter/set system. A team must have the serve to win and there is no two point margin/rule for a team in order to win a set.
Set Features : Because of its offensive and defensive multiple point scoring system, set point in Rocball is fluid. In Rocball, players can score one, two, or three points off a serve or during volley and rally play. If sets of play are designated at 25 points, an offensive team cannot win a set with less than 24 points.
If the offensive team has 23 points and serves an ace, the offensive’s team score will increase to 25 points and either team will have to score at least 26 points to win that set. Depending on how many points each team has scored, either team can increase set point. But! in order for a team to win a set, it must have the serve and be one less point, an equal amount of points, or have more points scored than the designated points marking the end of a set, and serving the ball to win the set.
And, because of the new and different competitive features Rocball has incorporated in its variation of this sport, players are subjected to more different combinations of mental and physical challenges to win a set. Therefore, it wouldn’t serve any meaningful purpose to implement solutions where a team needs to win a set by any margin of points like there is in volleyball.
A quarter/set game of Rocball with 25 points a set takes a little less or a little more than one hour to complete. This is a well documented fact. When teams have been forced into overtime, beyond the four 25 point quarter/set system of play, game time will extend by another half hour or less, depending on whether either team scores a goal and if overtime is completed in one or two sets without a goal being scored.
Service Team’s Advantage : In Rocball, the offensive team, the team with service, is responsible for activating every play that will lead into a scoring or non-scoring situation. It is the offensive team’s position and responsibility to initiate and invigorate the game’s competitive forces.
The first serve of any player rotating into the server’s position must be a good serve. The failure of a player rotating into the server’s position to make his/her first serve good will cause the offensive team a loss of one point and the loss of the serve. If the offensive team scores off the first serve, there is no penalty for any subsequent bad serves. If the second, third, etc. serves of a player are bad, the serve changes teams and no points are awarded. However, there is a situation in which an unearned point is awarded to the defensive team off a serve. If the offensive team has zero points scored in a set, and the first serve of a player is bad, the offensive team has no points to lose. In this situation the defensive team is awarded one point and the serve.
In Rocball, one or the other team can earn one point off the serve or during a volley and rally exchange by grounding the ball on the opponent’s court, hitting the ball off and outside the boundaries of the court, touching the net, consecutive multiple hitting by one player, crossing under the net onto an opponent’s court, lifting, throwing, or carrying a ball. (The rules of play that defines offensive and defensive scoring in this kind of team net sport were first copyrighted, Library of Congress, Washington D.C. 1981, fourteen years before volleyball adopted the rally point scoring system.)
In addition to Rocball’s offensive and defensive court point system of play, the offensive team’s scoring advantage includes two points on an ace serve and a two point optional play on a xunk serve. The ace is a serve that is touched by one player on the defensive team and grounded on or off court before a second player can touch the ball. The xunk is a serve that lands on the defensive team’s court untouched. When the offensive team scores a xunk, they can add two points to their set score or subtract two points from the defensive team’s set score.
Only the offensive team scoring volley points has closure. The defensive team scoring rally points cannot win a set/game: This is an important remnant of the side-out system of play when there was a balance of challenges between teams. The team that scores a point/s will serve the ball to start the next play.
In Rocball, the serve is the catalyst that precipitates competitive action. The serve characterizes possession, offensive and defensive team identity, control, and scoring advantage. The serve is what starts the sport’s competitive action to begin a game and it is the process in which the beginning of the end of competition is completed.
Scoring Features :
In the sport of Rocball, there are one, two, and three point plays and there are two different ways in which a team can lose points :
A. The Court : One point can be scored when a ball is grounded on an opposing team’s court or court lines by any player except for goalies, or when a player on the opposing team hits a ball off court, carries, double hits, touches the net or commits a penalty off the serve or during volley and rally activity. The face or forward facing frame of the goal is considered a court line. When a ball, without first bouncing anywhere off court, hits the face of the goal, it is considered a court area of play.
B. The Ace : The ace is worth two points. The two point ace is made off the serve. An ace is scored when the ball is touched or hit by one player and then grounded before another player touches or hits the ball.
C. The Xunk : The xunk is made off the serve. A xunk is scored when a served ball lands on the opposing team’s court untouched or isn’t knocked from its natural decent before landing on the court. The xunk is an optional point scoring play. The offensive team can add two points to its set score or deduct two points from its opponent’s set score.
D. The Penalty Point : If the first serve of a player rotating into the serving position is bad, the offensive team is penalized one point and loses the serve. If the offensive team has zero points when a player makes a bad first
E. The Kee : The Kee is a two point backcourt score made by the goalie of either team. The goalie is the only player not allowed to play within the ten foot line next to the net.
F. The Goal : The goal is the vertical scoring area located 10 feet (about 3 meters) behind each court. A ball that is directly hit, bounces into, or is deflected off a player and enters the goal is three points: Players are not allowed to catch a ball at any time during a game.
The Offensive Team’s Scoring Advantages : The Offensive team is the team with service. Only the offensive team has closure. A team must have the serve to win a set or game. The offensive team has the first five hit play on a ball, it is awarded two points off an ace, optional two point scoring on a xunk, two points for a kee, three points for a goal, and one point for court scoring by any player except the goalie.
The Defensive Team’s Scoring Challenges : The defensive team’s challenges during a regular quarter/set system of play include fewer multiple types of scoring methods; they are limited with two hits off the serve, and they do not have closure and cannot win a set even if they score enough points to complete a set. The defensive team can score one point on a jam and court plays, two points on a kee, and three points for a goal. The defensive team works against the scoring and game advantages of the offensive team for the benefits of the serve.
The defensive goalie’s position and circumstances of play is a major part of the game’s challenges :
1. The goalie is the only player allowed to set off the serve.
2. The goalie is the only player allowed to make first hit off a served ball in the area designated the goalie’s box, or the imaginary line to the goal behind the court.
3. The goalie is not allowed to swing an arm or leg inside the goal to hit a ball out.
4. The goalie is not allowed to make a play inside the ten foot line.
5. The goalie is not allowed to catch a ball in an effort to prevent a goal from being scored.
Skills of Rocball
Rocball: The Evolution of a Sport and a Revolution on Court
Name of court field Service for the first and second set of a game will be from the right side of the court. Service for the third and fourth set of a game will be from the left side of the court...If a game is forced into overtime, teams will flip a coin for service and court position...In overtime, teams are allowed to serve from either the right or left side of the court...If teams are forced into more than one set of overtime, teams will change court and losers will serve to start the next set.
2. Rocball teams in position on the serve: On the serve, the defensive team, the team receiving the serve, the two front net players must be within the ten foot line. The defensive team's two Fielders must be in the back court but not in the goalie's box. The defensive team's goalie must be within the goalie's box when the ball is served...On the serve, the offensive team's players do not have to be in any kind of formation or position in any area of the court, however, the backcourt players must stand behind the net players on the serve.
3. Team Goalies in Position : On the serve, the defensive team's goalie must be within the goalie's box. The offensive team's goalie does not have to stand in the goalie's box on the serve...Both the offensive and defensive goalie's area of play is all of the backcourt area. The goalie of each team is not allowed to make a play within the front ten foot net line.
4. The defensive goalie in action : The defensive goalie can leave the goalie's box as soon as the offensive team's server hit the ball. The defensive team's goalie does not have to wait for a served ball to cross over the net to leave the goalie's box.
5. Defensive team's players in action off the serve : The two front net players on the defensive team have to stay within the front ten foot line until after the first hit on a ball from any player on their team. The two backcourt fields players have to stay in the backcourt area until after the first hit on a served ball from any player on their team...After the first hit on a served ball by any defensive player, the front net players and the backcourt fielders can move to and play at any position on court.
5. Defensive team's players in action off the serve: The two front net players on the defensive team have to stay within the front ten foot line until after the first hit on a ball from any player on their team. The two backcourt fields players have to stay in the backcourt area until after the first hit on a served ball from any player on their team...After the first hit on a served ball by any defensive player, the front net players and the backcourt fielders can move to and play at any position on court.
6. The Jam : The defensive team can score one court point, if one of its front net players can spike down a ball directly off the serve. The defensive team will earn one point and get the serve. A jam is a ball spiked down off the serve that directly hits the court or hits one person and lands on or off the court before a second player is able to touch the ball. The Jam: A defensive team front line net player scoring a jam off an offensive team front line player.
7. The Ace : The offensive team can score two points off the serve, if a served ball is hit by one defensive player and either lands on the defensive team's court or is hit out of bounds before a second defensive player is able to touch it. The Ace: A defensive player hits a served ball out of bounds before another player is able to make a hit on the ball.
8. The Xunk : The offensive team can score an optional condition, if a served ball lands on the defensive court undeflected by any of the defensive team's players. In order to avoid being xunked, a player on the defensive team must hit a served ball hard enough to deflect it off its flight pattern. If the offensive team scored a xunk, it has the option of adding two points to its score or subtracting two points from the defensive team's score.
9. The Kee : The goalies from either the offensive or defensive team score two points when they are able to score from backcourt. When a goalie can spike a ball onto its opponent's court, the goalie's team will earn two points and make the next serve. If a goalie hits a ball over the net and a player on the opposing team hits it out of bounds, the goalie's team earns two points and makes the next serve.
10. A Goalie's Backcourt Play : The goalie is normally restricted to the backcourt when playing Rocball. However, when a goalie is attempting to score a kee, the goalie can start his play from the backcourt, jump up to spike a ball and land within the front ten foot line. Immediately after landing within the ten foot line, the goalie has to return to the backcourt. A goalie is not allowed to touch a ball if one or both feet are grounded within the ten foot line.
11. The Goal: Goals can be scored by either team and by any player on either team. In order to score a goal, a ball can be hit directly into the goal, bounce off the court and roll into the goal, or be deflected off a player and land in the goal. Goals are worth three points.
The Goal: A goal can be scored if a ball bounces off the court and rolls into the goal: Goals are worth three points. The Goal: A goal can be scored directly off the serve. Goals are worth three points
The Goal : If a ball is deflected off a player and directly enters into, or bounces and rolls into a goal, it is a three point play.
12. The Face : A face is a one point score for either the offensive or defensive team. The faces of the goals are Rocball's vertical court lines of play. Any players from either team can score a face if they hit a ball directly onto any part of the goal. A ball has to hit the face of the goal in flight. If a ball bounces off any part of the court and hits the face of a goal, it doesn't qualify as a face point.